Uploads of S3TC-compressed 3D textures require less address space.Dirty texture regions are tracked more accurately for Direct3D 8 and 9 texture uploads.There are nevertheless quite a number of them. Since well-behaved applications don't rely on these edge cases, they typically only affect one or two applications each.Blits between formats with and without alpha components.Resources bound through both shader-resource views and render-target or depth-stencil views at the same time.Viewports with a minimum Z larger than or equal to the maximum Z.Creating Direct3D devices on invalid Windows, like the desktop window.Usage of invalid DirectDraw clipper objects.Drawing with mapped textures and buffers.Sampling 2D resources with 3D samplers and vice versa.Out of range reference values for the alpha and stencil tests.The handling of various edge cases is improved. These features were previously already implemented for earlier versions of the Direct3D API. Switching between fullscreen and windowed. The following features are implemented for Direct3D 12 applications:
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